1. A game design vocabulary :
Author: Anna Anthropy, Naomi Clark.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.
Classification :
GV1469
.
34
.
A97
A58
2014


2. AI and artificial life in video games /
Author: Guy W. Lecky-Thompson.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games.,Video games-- Design.,Intelligence artificielle.,Jeux d'ordinateur.,Jeux vidéo-- Conception.,Artificial intelligence.,Artificial intelligence.,Computer games.,Computer games.,GAMES-- Video & Electronic.,Video games-- Design.,Video games-- Design.
Classification :
GV1469
.
15
.
L43
2008eb


3. AI game development
Author: / Alex J. Champandard
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
C43
2004


4. AI game development
Author: / Alex J. Champandard
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
C43
2004


5. AI game development : synthetic creatures with learning and reactive behaviors
Author: Champandard, Alex J.
Library: Central Library and Document Center of Isfahan University (Esfahan)
Subject: Computer games -- Programming ► Artificial intelligence
Classification :
794
C449a


6. AI game development: synthetic creatures with learning and reactive behaviors
Author: Champandard, Alex J.
Library: Central Library and Information Center of Ferdowsi University of Mashhad (Khorasan Razavi)
Subject: Programming ، Computer games,، Artificial intelligence
Classification :
QA
76
.
76
.
C672
C43
2004


7. AI game programming wisdom /
Author: edited by Steve Rabin.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Artificial intelligence.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computeranimation,Computergraphics.,Computerspelen.,Computerspiel,Infographie.,Intelligence artificielle.,Künstliche Intelligenz,Kunstmatige intelligentie.,Ludiciels-- Programmation.,Programmeren (computers),Programmierung,Vormgeving.
Classification :
QA76
.
76
.
C672
R33
2002


8. AI techniques for game programmer
Author: / Mat Buckland
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Design,Computer games--Programming
Classification :
QA
,
76
.
76
,.
C672
,
B83
,
2002eb


9. AI techniques for game programming
Author: / Mat Buckland
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
B83
2002


10. AI techniques for game programming
Author: / Mat Buckland
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Computer games, Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
B83
2002


11. AI techniques for game programming
Author: / Mat Buckland
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
B83
2002


12. AI techniques for game programming [electronic resource]
Author: / Mat Buckland
Library: Imam Reza International University library and information center (Khorasan Razavi)
Subject: Computer games--Programming,Artificial intelligence
Classification :
EB
,
QA76
.
76
.
C672B83
2002

13. ActionScript 3.0 game programming university
Author: Gary Rosenzweig
Library: Central Library and Information Center of Shahed University (Tehran)
Subject: Computer games, Programming,Computer animation,ActionScript (Computer program language)
Classification :
QA
،
76
.
76
،.
C672
,
R73
،
2011


14. Advanced 2D game developmen
Author: / Jonathan S. Harbour
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming
Classification :
QA
,
76
.
76
,.
C672
,
H3519
,
2009


15. Advanced 2D game development
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming. ;

16. Advanced Unity game development :
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming ; Video games ; Programming ; C (Computer program language) ; Unity (Electronic resource) ; Microsoft Visual studio ;

17. Advances in Dynamic Games and Applications
Author: edited by Tamer Başar, Alain Haurie.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer science-- Mathematics.,Distribution (Probability theory).,Mathematics.

18. Advances in sport science and computer science
Author: editor, Mark Zhou, Hong Kong Education Society, Hong Kong.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer science -- Congresses.,Sports -- Data processing -- Congresses.,Sports sciences -- Congresses.
Classification :
GV713
.
E358
2014


19. Agile game development with Scru
Author: / Clinton Keith
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming,Agile software development.,Scrum (Computer software development)
Classification :
QA
,
76
.
76
,.
C672
,
K45
,
2010


20. Agile game development with Scrum
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming. ;
